Archive for May, 2010

Quick Draw Lite available (and more)

Monday, May 31st, 2010

Quick Draw Lite is now on the App Store, and it’s free! Try out the game to see if you like it!

Also, the fixes for RPG Toolkit syncing are almost complete. I just need to do some final testing. Unfortunately, I’ll still have to wait for Apple to approve the update afterward.

Any questions, please leave a comment!

RPG Toolkit 1.2 Issues

Tuesday, May 25th, 2010

Hi everyone, I’m sorry to report that there have been some issues discovered with the syncing process since the release of version 1.2 hit the Apple app store yesterday.

Some users will not experience any problems, and all syncs will work correctly. However, those users that have quite a bit of data stored on the app will have a problem with syncing, and it will not be evident right away what has caused the problem. Basically, the app syncs by taking the data it has stored and sending it to the website to compare what is there against what is on the app, so that it knows what to sync. Well, apparently, when a certain amount of data has been reached, the Website is unable to process it, due to things I cannot change.

I can fix it by changing the syncing process so that it only sends a small bit of data from the app at a time. By doing this, and by ensuring that the amount of data being sent is never over the limit, I can fix the problem. Unfortunately, it’s not going to be a quick fix, and even when I do fix it, I’ll still have to wait for Apple to approve the fix on the App Store.

Today, I submitted a version 1.21 to the App Store which will at least tell the user that they have reached the limit and cannot sync at that time (it also fixes a few other minor issues that were discovered). I know this isn’t a viable solution, and I am sorry to let my community down.  Until then, syncing will still work fine to a point, and I think it will only be a problem when sending from the app.  In other words, if your app is empty and you created a ton of stuff on the website, the app should still get it the first time, but on the next sync, it will fail because the app has too much data to send for checking.

I apologize for the problem, and I hope you can still enjoy what RPG Toolkit has to offer until I can work out these problems.

Please e-mail me or leave a comment here if you have any questions, and I will be glad to answer them.

- Baked Ham Games

RPG Toolkit 1.2 approved for the App Store!

Monday, May 24th, 2010

The update has been approved, and will headed to an App Store near you shortly!

Changes in this Update:

The ability to roll 20 dice on the main dice picker.
The ability to roll an arbitrary number and type of dice (ex. 60d13 in the die roller).
A history of die rolls is displayed to show the last 6 rolls.
Cards now use suit icons instead of the word.

And the big one…
The ability to add data from the web! Now, through partnering with the Fear the Boot podcast, you can enter data on the web and sync it straight to your phone!

Quick Draw with Words Now Available on the App Store!

Friday, May 21st, 2010

Quick Draw with Words has now hit the iTunes App Store for 99 cents!

iTunes Link

Please check it out!

Quick Draw up for App Store Review

Saturday, May 15th, 2010

Baked Ham Games is proud to announce its next app: Quick Draw, a word game. It is currently up for app store review and, barring any issues, should hopefully be available in about a week.

As you can see, Quick Draw can be played with 2 to 4 teams. It’s really a party game where the most fun is had when people are just yelling out words to the person with the device. Although, it is still a lot of fun when it’s just a one-on-one bout!

So down to business… The screen above is the main gameplay screen.  As you can see, the game picks a random category from its internal list of categories (100 available at launch), and it also picks a random letter.  The letters Q, U, V, X, Y, and Z are excluded because of the unfairness involved with the lack of possible answers beginning with those letters. But, onto the game… as you can see, the category selected is “Villains / Monsters”, and the letter selected is B.

Can you think of any villains or monsters that start with the letter B?  That’s actually a tough one.  The only one I can think of right now is Blofield, as in, Ernst Stavro Blofeld from James Bond.  Anyway, your team must come up with as many right answers as possible in the time allotted.

Also, even though Quick Draw comes with 100 categories, you can very easily add your own.  You can add as many as you like, and they’ll be available to use each time you want to play Quick Draw.

So, hopefully we’ll see it hit the store soon.  Please ask any questions you have!

What’s to Come…

Tuesday, May 11th, 2010

I’m posting here to show a bit of what’s to come in the next version of RPG Toolkit.  Well, the next major change, anyway…

What I’ve done is created a website that will allow a user to enter or view his data from the web, allowing for ease of use, especially when typing out long notes or something.  Also, in case your iPhone data is lost, you can always sync your device back to the website and all your data will be restored!

Here’s what it looks like in action:

Characters on the iPhone

Lauren and Silas are already made on the iPhone

We begin with two characters that already exist in our iPhone app: Lauren and Silas.

Now, we create a login on the website, and take a look at it… it’s currently empty:

Before Sync

No Characters Exist for this Login

But, now that we have a login, we can go to the new Sync screen on the app.

Sync Screen

The new Sync Screen

Once we enter our username and password (which we only have to do once, because the app remembers it for future use), and press the Sync button… after a few seconds, you will see a message indicating your success, and the website will then look like this:

After Sync

The characters have been added to the website

And that’s all there is to it! Also, you can’t see from the screenshots, but if there was any new data on the website, it also would have been pushed down and added to the iPhone.  Also, any updates to existing characters, attributes, or notes made on either the web or iPhone will be synced as well.

There are a few other upgrades to come in version 1.2, but that’s certainly the biggest.  Hopefully, RPG Toolkit version 1.2 will be ready for Apple review in the coming days.

RPG Toolkit is Available on the App Store!

Wednesday, May 5th, 2010

The RPG Toolkit app is now available on the iPhone App Store for $1.99.  There will be constant updates coming, so please don’t hesitate to request features.

I’m also currently working on a game which may be ready to launch in the near future, so look out for that as well.

iTunes Link