E-mailing Disc Golf Scores

July 26th, 2010

Good morning all,

Many of you have e-mailed asking when you’ll be able to e-mail scores out to people on a Disc Golf Scorekeeper game.  Well, thanks to a suggestion from snowboarderron, there’s a quick and easy way to do that.

If you want to send the scores to your friends, simply take a screen shot of either the “Final Scores” page, or go through and take shots of each screen of the scoreboard in the “Previous Games” section.  To take a screen shot, hold down the home button and press the lock button.  Your screen will flash to let you know that you have taken one.  More detaield information can be found here.

Also, I am currently working on a much better (in-app) way to send your scores via e-mail, and it should be ready for the next release (1.2, not 1.1 which should be released soon).

Have fun everyone!

Disc Golf Scorekeeper 1.1 Available Now!

July 19th, 2010

Hello all! I have updated this post to let you know that version 1.1 is now on the App Store.  I am hard at work on version 1.2 now as well.

I’ve been getting lots of great feedback about the app both here and via e-mail, and I’d like to address a few of the issues that you have brought up (as well as some things that I thought needed to be added as well):

  • Player names font has been changed to something more readable
  • Pars can be imported when playing at a location that has been previously played
  • Previous Games may now be deleted – just swipe across them on the “Past Games” screen
  • Confirm quit on “End Game Here” button – Now, if you accidentally click this button, the game won’t end until you confirm that you do, indeed, want to quit.
  • Fixed an issue that could occur if “End Game Here” button was clicked at a certain time
  • Slightly improved interface for editing scores and pars

Progress is still being made on the GPS portion of the app, but I think I’d like to make some changes to how I am doing things since I have learned more about GPS in general.  Don’t worry, it is coming, but it just may be a longer wait than originally anticipated. Until that point, I will continue working on the GPS portion, and also, constantly improving the rest of it and adding more features as I can.

The Great iAd Experiment (Results)

July 15th, 2010

Well, as I said, I was going to report on the initial success of iAds after they went into the free version of Quick Draw with Words.

Well, lots of people are reporting great success with iAds, and it’s no surprise.  Apple is paying developers quite a bit more for their ads than other ad networks (such as Google’s AdMob) pay out.  One developer of a free LED flashlight app reported $1400 of iAd revenue in his first day.

Well, I didn’t do nearly that well :) , but I must say that I was impressed by how much ad revenue was generated through iAds.  It was much more than I received through sales of the full 99 cent version.  I believe that I might change things such that the free version and the paid version contain the same content.  What does everyone think of that?

The Great iAd Experiment

June 27th, 2010

So, anyone following Apple and the iPhone has probably heard about iAd, Apple’s mobile advertising platform. It’s kind of an intriguing idea because it essentially seeks to drive costs down for iPhone users by allowing app developers to receive some advertising revenue.

Well, the whole process is very interesting to me, and I’m going to try an experiment. For Quick Draw with Words, I have decided to put iAds in the free version.  To offset the addition of ads, I have added more features to the free version, and I have also made it iOS 4 compliant, adding things like multitasking. For instance, the game timer will stop if you multitask to a different app.

Anyway, the reason I am doing this is exactly the same reason that Apple has stated. I would love to give away more apps, and I think, if iAd is a success, that I may indeed make the game completely free.

I’d love to hear the community’s opinions on this. Do you mind seeing ads if it means that you get a full-featured product (or something close to it)?

Disc Golf Scorekeeper now available on the App Store!

June 25th, 2010

Baked Ham Games is proud to release its third app, the Disc Golf Scorekeeper.  The app allows you to record and save scores for you and your friends as you play through some rounds of disc (or regular) golf.

Disc Golf Scorekeeper

The Title Screen

Features:
* Track scores for up to 8 players
* Save all games and view their scores in the future
* Restore a game that wasn’t finished
* Edit the par or score of any hole you’ve already completed

Coming Soon:
* GPS tracking to determine distance of throws
* Stat tracking on a per-disc basis to see which ones perform best for you

Viewing past games

You can see each person's score for each of your previous games

Restoring Game

If you receive a call or close the app, you can get right back into the action!

Of course, this website is the place to make comments about this (or any other) app, as well as to watch the progress of future updates.

Quick Draw 1.2 and RPG Toolkit 1.25 are now available!

June 9th, 2010

Apple blew me away yesterday and approved both updates on the same day!

Quick Draw 1.2 has the following changes:

  1. A “Skip It” button which allows you to get a new category if you do not like the one that you were given (incurring a 5 second penalty)
  2. Better display of long category names
  3. Of course, new categories!

RPG Toolkit 1.25 has the following changes:

  1. Complete fix of the syncing system! Now you can sync as much data as you desire without problems. It’s also faster, but I recommend that you do it over WiFi if you want to experience the fastest possible sync speed.
  2. Sync errors (if they do happen) are now more clear, and it should be quite obvious what has caused them.
  3. Attribute list for a character is easier to read; font sizes change based on how long the text is.

RPG Toolkit 1.21 and Lite Version Available!

June 1st, 2010

Version 1.21 is out. Although it doesn’t fix the main syncing bug, it at least gives insight into it. I had to wait for Apple to post this before I could think about submitting the main fix.

  • Fixed minor syncing bugs
  • Increased visibility of longer notes

Also, Apple has approved the Free version of the app, which you can check out here.  I believe that the sync bug is fixed now, and the update will be ready to submit for approval today.

Quick Draw Lite available (and more)

May 31st, 2010

Quick Draw Lite is now on the App Store, and it’s free! Try out the game to see if you like it!

Also, the fixes for RPG Toolkit syncing are almost complete. I just need to do some final testing. Unfortunately, I’ll still have to wait for Apple to approve the update afterward.

Any questions, please leave a comment!

RPG Toolkit 1.2 Issues

May 25th, 2010

Hi everyone, I’m sorry to report that there have been some issues discovered with the syncing process since the release of version 1.2 hit the Apple app store yesterday.

Some users will not experience any problems, and all syncs will work correctly. However, those users that have quite a bit of data stored on the app will have a problem with syncing, and it will not be evident right away what has caused the problem. Basically, the app syncs by taking the data it has stored and sending it to the website to compare what is there against what is on the app, so that it knows what to sync. Well, apparently, when a certain amount of data has been reached, the Website is unable to process it, due to things I cannot change.

I can fix it by changing the syncing process so that it only sends a small bit of data from the app at a time. By doing this, and by ensuring that the amount of data being sent is never over the limit, I can fix the problem. Unfortunately, it’s not going to be a quick fix, and even when I do fix it, I’ll still have to wait for Apple to approve the fix on the App Store.

Today, I submitted a version 1.21 to the App Store which will at least tell the user that they have reached the limit and cannot sync at that time (it also fixes a few other minor issues that were discovered). I know this isn’t a viable solution, and I am sorry to let my community down.  Until then, syncing will still work fine to a point, and I think it will only be a problem when sending from the app.  In other words, if your app is empty and you created a ton of stuff on the website, the app should still get it the first time, but on the next sync, it will fail because the app has too much data to send for checking.

I apologize for the problem, and I hope you can still enjoy what RPG Toolkit has to offer until I can work out these problems.

Please e-mail me or leave a comment here if you have any questions, and I will be glad to answer them.

- Baked Ham Games

RPG Toolkit 1.2 approved for the App Store!

May 24th, 2010

The update has been approved, and will headed to an App Store near you shortly!

Changes in this Update:

The ability to roll 20 dice on the main dice picker.
The ability to roll an arbitrary number and type of dice (ex. 60d13 in the die roller).
A history of die rolls is displayed to show the last 6 rolls.
Cards now use suit icons instead of the word.

And the big one…
The ability to add data from the web! Now, through partnering with the Fear the Boot podcast, you can enter data on the web and sync it straight to your phone!