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July 23rd, 2014

Narratavius: Doing Kickstarter the Fred Hicks Way

November 15th, 2011

For those that do not know, Baked Ham Games is now working on a major project involving interactive fiction which is called Narratavius. We are trying to raise money using crowd funding, and in particular, a site called Kickstarter.  People who are interested in the project can help make it happen by financially backing it and receiving certain rewards based on how much they pledge.  Additionally, there is zero risk for the project creator and the backers because if a project does not raise the full amount, then no money changes hands.

In any case, I have been doing research on how to best run a project on Kickstarter, and today, I found a wonderful resource.  Unfortunately, I didn’t get to see this until after starting the project.  However, there is still a lot to be learned.

This particular article was written by Fred Hicks, the very open head of Evil Hat Productions, a tabletop gaming company.  I highly encourage to read Fred’s article, especially if you are interested in funding a creative project.  The article can be found here.

Here are the main points I gleaned off the article in particular:

  • Between 5 and 7 tiers is the sweet spot. This probably has to do with how much reading someone needs to do to make a choice. Avoid overwhelming with choices. — In my case, I had more tiers than this for rewards, and I decided to combine some.  I still have more than 7, but I think I’m at least closer to the point where I want to be.
  • Projects that hit 30% of their goal are 90% likely to succeed. That’s true whether they hit 30% early in the drive or late in it. — That’s a very comforting thing to note.  If you have at least some decent amount of interest, you are almost guaranteed to succeed.

So, please check out the article, and please look more into how Fred Hicks does things.  The guy is a shining light of how to run an independent company.

Also, please check out Narratavius!  We would love for you to watch our video to learn more about the project and how it helps gamers, writers, readers, and more!  Check out our site!

Disc Golf Scorekeeper Help

July 22nd, 2011

The primary purpose of this document is to help you with some of the (especially new) features of Disc Golf Scorekeeper.

(This will be updated on a regular basis with new answers, etc.)

Disc Golf 2.0 Progress Report

June 12th, 2011

At this point, I’ve been working on the app update quite a bit. However, I do not think I will meet my original deadline.

The reason for this is that I’ve been able to integrate even more features than I originally thought.

Here are some things that are ALREADY working:
• Posting games to Facebook
• Posting games to Twitter
• Using pictures to represent players
• Using GPS location to get a list of nearby courses to play.
• Using GPS to calculate the distance of any throw.

…And there’s so much more still to come!

We’re very excited about this app, and we can’t wait to share the finished product with the world!

Disc Golf Scorekeeper 1 Year Anniversary

May 24th, 2011

The one year anniversary of our biggest app, the Disc Golf Scorekeeper will be coming up at the end of June (in about a month).  There are a lot of things that I’ve wanted to do with the app, but I’ve just never been able to do because of lack of time and such.  Now that Otto the Otter is out, and I don’t really have any other apps in the pipeline (yet), I really want to do a major version 2.0 release of Disc Golf Scorekeeper.

Since the anniversary is coming up, I’d like to do that as a deadline for me to get it in the App Store. I will do my very best to release this complete overhaul of the app on June 23, 2011 to commemorate the anniversary.  I feel like Baked Ham Games has come a long way in the short time that it’s been around, and I really want to make the best product possible for my customers.

Some things I plan to include:

  • Complete overhaul of the entire app (i.e. rewriting everything from scratch) to make it the best it can be
  • Support for up to 27 holes per game
  • The long-awaited GPS-assisted tracking of throws, discs, player stats, etc.
  • Players saved to be added again later easily
  • Players will be represented by photos and not just names
  • Courses will be saved to be played again later easily
  • Pars & distances for each hole on each course will be saved so that they only need to be entered once ever
  • Facebook & Twitter integration to post your scores for all to see (hopefully there will be time for this)

I’ve got a lot of work ahead of me, but I want to do the very best I can for those who have given your valuable money to help Baked Ham Games continue.

If you have any questions, feature requests, or comments, now is the time to sound-off! We have a long month ahead, and I’m excited.

Otto the Otter… is here… and so is a new contest!

May 9th, 2011

Otto the Otter is now available on the App Store!  Please check out all the details over at ottotheotter.com.

While you’re there, please feel free to enter our second contest for a chance to win another $25 iTunes giftcard!

Otto the Otter is submitted for review

April 26th, 2011

Hello everyone.  Otto the Otter has now been officially sent off for review by Apple.  If all goes well, you can expect the app to release in early May.

Our contest is still going on, but once the app is released, it will be over… so get your entries in today!

Here’s a preview of what you can expect:

iPad Version

iPad Version

iPhone Version

iPhone Version

Stay tuned to this blog or to Otto’s Official Website ottotheotter.com for more details!

Announcing Otto the Otter — with a contest!

April 14th, 2011

Baked Ham Games is proud to have entered a partnership with independent children’s author Ian Mehr to create an iPhone and iPad app of his book, Otto the Otter.  The development of the app is in full swing, and to celebrate its upcoming release, we’re holding our biggest contest ever!

Say hello to Otto!

The author of the book, Ian Mehr, has agreed to give away signed copies of his book, and we’re also throwing in, as a grand prize, a $25 iTunes gift card!  And, of course, we will also be giving away many copies of the app as well!

The contest will run up until the release of the app, which we expect to be in late April or early May.  There will be more details coming soon.

But, enough about that… let’s get you to the main detail and

ENTER THE CONTEST.

Buy some apps, and give the gift of clean water!

February 6th, 2011

Charity:Water is a non-profit organization which brings safe and clean drinking water to those in 3rd world countries who cannot afford to tap into the water that’s right under their feet — literally.  With just $20, a person can have clean drinking water for life. 42,000 deaths occur each week from unsafe water and lack of basic sanitation, and 90% of those are children under five years old. The saddest fact of all is that many of these deaths are preventable.

Developers Against Poverty is a charity event which is taking place between the months of February and March.  The idea is that software developers (like Baked Ham Games) would donate to Charity:Water and help bring clean water.  Only 5 days in, they have already raised over $40,000… that’s 2,000 people who will now no longer die of because of a lack of clean water.

Baked Ham Games is pledging to help out in what way it can by donating a percentage of its app sales to Developers Against Poverty, with the main donation to occur at the end of March.  What I have pledged to do is to donate a percentage of my sales, with greater sales equaling a greater donation.  Although I am announcing this today, I am going to backtrack and include all sales for the days in February that have already passed.

So, how will this work? Well, I’m going to tier the giving based on the response from the community.  I will also update this often so that everyone can see how the giving is coming along.

The breakdown:

App Sales Percentage of Sales Donated
< $50 10%
$50-$99 15%
$100-$199 18%
$200-$249 20%
$250-$499 25%
>$500 33%

I hope you’ll agree with me that this is a noble and worthy cause, well worth whatever support we can raise together. Even if you don’t feel like participating in this initiative I’m doing, I hope you’ll at least consider supporting Charity:Water the next time you plan your charitable giving.

If you would like to help, please check out our apps here.


What’s to come for RPG Toolkit

February 1st, 2011

Even after releasing version 1.3 of RPG Toolkit back in November, which was a major revision, and also releasing version 1.3.1 a bit later which added Fudge Dice, Baked Ham Games is not finished with this app.

First of all, work is almost complete on version 1.3.2 which adds the following features:

  • Allows navigation now between different versions of the dice rollers & card drawers
  • Supports the use of the minus sign (-) in dice strings (i.e. 1d20-1)
  • Allows you to export all your data to e-mail for backing up

Also, in light of that last bullet point, let it also be known that version 2.0 is in development as well!  2.0 is a complete revamp of the entire app, starting mostly from scratch, to take into account all the suggestions of users as well as my growing expertise as an iPhone app developer.  2.0 will be the biggest advancement yet for RPG Toolkit, and as I make more progress, I’ll be releasing tidbits of information about it right here.

You can keep up-to-date with the latest news by following us on Facebook or Twitter.