Hi everyone, I’m sorry to report that there have been some issues discovered with the syncing process since the release of version 1.2 hit the Apple app store yesterday.
Some users will not experience any problems, and all syncs will work correctly. However, those users that have quite a bit of data stored on the app will have a problem with syncing, and it will not be evident right away what has caused the problem. Basically, the app syncs by taking the data it has stored and sending it to the website to compare what is there against what is on the app, so that it knows what to sync. Well, apparently, when a certain amount of data has been reached, the Website is unable to process it, due to things I cannot change.
I can fix it by changing the syncing process so that it only sends a small bit of data from the app at a time. By doing this, and by ensuring that the amount of data being sent is never over the limit, I can fix the problem. Unfortunately, it’s not going to be a quick fix, and even when I do fix it, I’ll still have to wait for Apple to approve the fix on the App Store.
Today, I submitted a version 1.21 to the App Store which will at least tell the user that they have reached the limit and cannot sync at that time (it also fixes a few other minor issues that were discovered). I know this isn’t a viable solution, and I am sorry to let my community down. Until then, syncing will still work fine to a point, and I think it will only be a problem when sending from the app. In other words, if your app is empty and you created a ton of stuff on the website, the app should still get it the first time, but on the next sync, it will fail because the app has too much data to send for checking.
I apologize for the problem, and I hope you can still enjoy what RPG Toolkit has to offer until I can work out these problems.
Please e-mail me or leave a comment here if you have any questions, and I will be glad to answer them.
- Baked Ham Games